E-Sports: A threat or opportunity for the out-of-home leisure sector?
Andrew FaheyGlobal Mobility Director and E-Sports Lead, PwC
Dave MartinDirector, Esports Global
Mary AntieulDirector of Operations, Research & Strategy for Belong at Vindex LLC
Thomas Rose - ChairCo-Founder, P-THREE
Tomaso PortunatoCEO & Co-Founder, Platform
A recording of this event is now available to watch online. Book your tickets below to gain access to the recording of this event.
E-Sports: A threat or opportunity for out-of-home leisure?
Date: 14th October 2020
Time: 10.30am – access via live stream from Everyman Theatre, Baker Street.
The event will be held at the Everyman Cinema in Baker Street with members joining by live-streaming.
The e-sports sector is now established as a major force in the entertainment business with an industry that is larger than the movie business in global revenues – set to reach £1.5bn by 2023, and with 600 million participants worldwide. During the recent pandemic lockdown, in-home gaming has seen a huge boost to its popularity.
Across leisure, and many other sectors, the gamification of consumer activities is enabling operators to engage with visitors before, during and after their experiences. Although previously seen as merely home entertainment, across the globe and increasingly in the UK, operators are starting to develop leisure formats to attract customers to play e-sports in a social environment with the latest in technology and equipment.
However, is e-sports really going to have a big impact on physical leisure, and will the emerging operators (both UK-based and from countries such as China) become main-stays of our sector?
Importantly, will gaming and e-sports actually attract customers away from physical leisure and compete for disposable income?
Our seminar will define and detail the e-sports sector, review key trends that are emerging, and discuss how e-sports might impact on the UK’s leisure offer. We will have a short presentation followed by a panel Q&A discussion with our four experts from the world of gaming and e-sports:
Andy Fahey is the Esports Lead at PwC, leading the growth of PwC’s presence in this incredibly energetic and burgeoning industry. As such, he is well connected to the major players in the ecosystem and a regular attendee at events and competitions. He will be joining us to explain its complex nature – giving us an idiot’s guide to esports in fact!
Dave Martin is a professional services and corporate finance adviser with over 20 years experience, acquired working globally with both governments and private enterprise. To date, Dave has appraised over US $400m of deal flow within esports and associated sectors. Dave is Head of Strategy for the British Esports Association helping to shape their strategic vision and grow the footprint of the association globally. He is co-owner of the London Royal Ravens, an English professional Call of Duty League esports team based in London, which is part of the Call of Duty League, itself, a global, city-based esports league composed of 12 professional teams.
Dave is the co-owner of Resolve a coaching and esports organisation based in the UK and a founding member of the International Egames Group, established earlier this year to support education, investment and tournament infrastructure globally. As a Director of Esports Global, he has given numerous interviews and panel sessions on investment strategies for esports.
Mary Antieul works on the global Belong strategy, customer proposition and partnerships programmes to deliver a best in class experience for gamers, teams and partners. She is an advisory board member for the British Esports Association, a not-for-profit set up to promote and support grassroots esports in the UK. The board regularly meet to discuss developments and areas of focus for the British Esports Association, and offer their input.
British Esports is a not-for-profit national body established in 2016 to promote esports in the UK, increase its level of awareness, improve standards and inspire future talent.
Tomaso Portunato is the CEO and Founder of PLATFORM Social Gaming– a pioneering gamer and esports community built upon hangout and lifestyle venues. Their declared mission is to create the most inclusive gaming & esports environment, both physical and virtual, welcoming everyone regardless of their skill level.